Punishing: Gray ravens is an online role-playing mobile game designed and developed by Kuro Games.The game's narrative revolved around the dystopian world conditions involved by tainted computerized enemies, contaminated by the infection called the "Pinishing." As the authority of the Gray Raven crew, you will lead your team to battle against the tainted and other inverse power on Earth and retaking the planet. You can choose characters from the list.
Punishing Gray Raven Global Tier List:
Following is the global tier list of Punishing Gray Ravens 2021 that ranks characters in these Tiers S tier(best), A Tier(good), B Tier(average), C Tier (not good)
- Bianca - Zero: S Tier
- Karenina -Blaster: S Tier
- Liv -La Paix: S Tier
- Kamui - Dark Energon: A Tier
- Karenina - Ember: A Tier
- Lee - Random: A Tier
- Lee - Thermite: A Tier
- Liv - Lux: A Tier
- Nanami - Pulse: A Tier
- Liv - Benediction: B Tier
- Lucia - Dawn: B Tier
- Nanami - Storm: B Tier
- Watanabe - Pulsatina: B Tier
- Lucia - Padma: C Tier
Punishing Gray Raven Characters Tier List:
- Kamui Dark Energon – S Class
- Liv La Paix – S Class
- Lee Random – S Class
- Karenina Ember – S Class
- Nanami Pulse – S Class
- Lee Thermite – AClass
- Bianca Zero – AClass
- Karenina Blaster – AClass
- Watanabe Pulsatina – AClass
- Lucia Dawn – AClass
- Liv Lux – AClass
- Lucia Padma – BClass
- Liv Benediction – BClass
- Nanami Storm – BClass
Kamui – Dark Energon:
Kamui Dark Energon is an S Class character.
- Type: Tank
- Energy Coefficient: 50% PHY,50%Dark.
- Specialty: Mixed Damage (Able to inflict PHY and Elemental DMG), Form (Switch: Signature move can switch attacking forms).
Liv La Paix:
Liv La Paix is an S Classcharacter.
- Type: Support
- Energy Coefficient: 100% PHY
- Specialty: Heal (has ally healing skills), Members Damage Reduction (Signature move can reduce the damage taken by allies).
Lee Random:
Lee Random is an S Class character.
- Type: Attacker
- Energy Coefficient: 100% PHY
- Specialty: Combo (easy to deal high combo DMG), PHY DMG (Skill combinations are powerful).
Karenina Ember:
Karenina Ember is an S Class character.
- Type: Attacker
- Energy Coefficient: 30% PHY, 70% Fire
- Specialty: Melee (has strong area attack ability), Mixed DMG (able to deal PHY and elemental DMG).
Nanami Pulse:
Nanami Pulse is an S Class character.
- Type: Tank
- Energy Coefficient: 50% PHY, 50% Fire
- Specialty: Mixed Damage (able to deal PHY and elemental damage), Resistance Reduction (able to reduce primary resistance of enemies).
Bianca Zero:
Bianca Zero is an A Class character.
- Type: Attacker
- Energy Coefficient: 100% PHYSICAL
- Specialty: Duel (has strong single ATK ability), Energy Boost (has a shorter cooldown of signature moves).
Karenina Blaster:
Karenina Blaster is an A Class character.
- Type: Attacker
- Energy Coefficient: 80% PHY, 20% Fire
- Specialty: Mixed Damage (able to deal PHY and elemental DMG), Form Switch (Signature move can switch attacking forms).
Watanabe Pulsatina:
Watanabe Pulsatina is an A Class character.
- Type: Attacker
- Energy Coefficient: 100% PHYSICAL
- Specialty: Duel (has strong single attack ability), Backstab (attacks the back deal extra damage).
Lucia Dawn:
Lucia Dawn is an A Class character.
- Type: Attacker
- Energy Coefficient: 40% PHY, 60% Lightning.
- Specialty: Duel (has strong single attack ability), Mixed DMG (able to deal PHY and elemental DMG).
Liv Lux:
Liv Lux is an A Class character.
- Type: Support
- Energy Coefficient: 20% PHY, 80% Lightning.
- Specialty: HEAL (has healing skills), Mixed DMG (able to deal PHY and elemental DMG)
Lucia Padma:
Lucia Padma is a B Class character.
- Type: Attacker
- Energy Coefficient: 80% PHY, 20% Fire
- Specialty: Dual Blades (ATK DMG boosting skill), Duel (has strong single ATK ability).
Liv Benediction:
Liv Benediction is a B Class character.
- Type: Support
- Energy Coefficient: 100% PHY
- Specialty: Melee (has strong area attack ability). heal (has ally healing skills).
Nanami Storm:
Nanami Storm is a B Class character.
- Type: Tank
- Energy Coefficient: 100% PHY
- Specialty: Damage Reduction (Reduces DMG Taken), Shielding Damage (Shields all DMG within the range of Signature Moves).
Punishing Gray Raven Characters Overview:
The following are the complete overview of some of the best champions in Punishing Gray raven:
Bianca – Verity:
Orb Skills:
- Red Orb: Fire an energy arrow that penetrates through enemies after charging, dealing 120/240/360(240/480/720) % physical damage. It deals with lightning damage when it is a three orb combo.
- Blue Orb: Snap your fingers and explode the arrow's energy, pushing back enemies around you, dealing 20/40/60(40/80/120) % physical damage. Gain l lightning charge. Regular attacks will have l extra lightning arrow, deals 8/16/24(16/32/48) % lightning damage. Red orbs and core passive will trigger two additional lightning arrows, deals 12/24/36(24/48/72) % lightning damage, lasts for 8 seconds.
- Yellow Orb: Flash towards the sky, shooting out a charged arrow, dealing 50/100/150(100/200/300) % physical damage after two exploding, leaving a lightning area. Enemies within site will be slowed by A% and receive 20/35/50% lightning damage per second. The field last 3/5/7 seconds.
Active Abilities:
- Basic Attack: Shoots out seven arrows. The last arrow will be a charged penetration arrow—deal 280(560) % physical damage in total.
- Ultimate Skill: Consume 100 energy. Fire off a barrage of arrows towards the sky, trigger a chain lightning strike, each strike deals 80(160) % lightning damage within their area. After a delay, the strikes will explode, dealing 90(180) % lightning damage.
- QTE: Shoots out four arrows, each dealing 80(160) % lightning damage
- Class-Specific Passive: Increase damage done by 10(20) %
- Awakening: immediately (only once per battle). It needs to be unlocked.
Passive Skills:
- Core: After a three red orb combo, consuming blue orbs will enter sniper mode. Basic attacks will fire off a long-range penetrating lightning arrow, dealing 250(500) % lightning damage, last for 6 seconds, or after successfully shooting six arrows, exit sniper mode. When dodging during sniper mode, the next basic attack will have a faster charge rate. Orbs won't be recovered using a basic attack in sniper mode.
- Leader: Lightning damage increase to all members. Attack types gain an additional 5% attack.
- Passive 1: Deal 10% more damage to enemies who got penetrated by the arrow from red orb skill, last for 8 seconds.
- Passive 2: Deal 15% more damage to enemies within the lightning area from the yellow orb skill.
- Passive 3: 20% Lightning damage increase when in sniper mode.
Karenina – Blaze:
Orb Skills:
- Red Orb: Normal Mode: Cross attack an enemy, dealing 50/100/150(100/200/300) % of physical damage. Fire Mode: Deals 75/150/225(150/300/450) % of fire damage.
- Blue Orb: Normal Mode: Summons machines that deal 10/20/30(20/40/60) % of physical damage. Fire Mode: Deals 15/30/45(30/60/90) % of fire damage.
- Yellow Orb: Normal Mode: Jumps towards an enemy, dealing 90/180/270(180/360/540) % of physical damage to enemies around. Fire Mode: Deals 135/270/405(270/540/810) % fire damage.
Active Abilities:
- Basic Attack:Deals a total of 360(720) % physical damage. Fire mode converts damage to fire damage.
- Ultimate Skill:Fires a beam of laser on the ground that deals 100(200) % fire damage, leaving a trail of fire that deals 100(200) % of fire damage per second. It fills the fire bar fully.
- QTE: Deals 300(600) % physical damage.
- Class-Specific Passive: Damage is increased by 10(20) %.
- Awakening: immediately (only once per battle). It needs to be unlocked.
Passive Skills:
- Core: 3 orb combos and ultimate will gain fire energy; when the fire bar reaches 50% complete, you will enter fire mode. Basic attacks and skills get additional effects in fire mode and gain 10(20) % of fire damage increase. Loses 5% of fire energy per second in fire mode.
- Leader: When all three characters are different Classes, damage increase by 10%, attack-based characters gain an additional 5%.
- Passive 1: Gain an additional 10% in fire damage in fire mode.
- Passive 2: Skills gain a 10% increase in damage when in fire mode.
- Passive 3: Enemies damaged by ultimate receives 15% more fire damage, lasts for 5 seconds.
Liv – Eclipse:
Orb Skills:
- Red Orb: Liv commands her beam cannons to shoot once, dealing 100/200/300(200/400/600) % of physical damage.
- Blue Orb:Unleashes an energy circle, dealing 50/100/150(100/200/300) % of physical damage to enemies while healing allies for 20/40/60(40/80/120) % based on Liv's attack. It also increases Liv's physical damage by 8/16/24(16/32/48) %, lasts for 5 seconds.
- Yellow Orb: Shoots a black hole towards a destination, sucking enemies in. The spot lasts for 1/2/3 seconds; enemies in contact with it will receive 15/30/45(30/60/90) % of physical damage every 0.5 seconds. After that, the hole will explode, dealing 40/80/120(80/160/240) % of physical harm.
Active Abilities:
- Basic Attack:Liv continuously shoots her beam rays towards her target, dealing up to a total of 320(640) % physical damage.
- Ultimate Skill:Consumes 100 energy, Liv summons an ultra-energy cannon to obliterate her surrounding area for 2 seconds, with each shot dealing 35(70) % of physical damage.
- QTE:Liv emerges and flies the area with energy; allies within site are healed for 10(20) % of Liv's max HP while enemies are damaged for 100% of physical damage.
- Class-Specific Passive:Increase healing effectiveness by 10(20) %.
- Awakening: Enemies damaged by ultimate receives 15% more fire damage, lasts for 5 seconds.
Passive Skills:
- Core: Enemies damaged by ultimate receives 15% more fire damage, lasts for 5 seconds.
- Leader: When all three characters are different Classes, damage increase by 10%, attack-based characters gain an additional 5%.
- Passive 1: Gain an additional 10% in fire damage in fire mode.
- Passive 2: Skills gain a 10% increase in damage when in fire mode.
- Passive 3: Enemies damaged by ultimate receives 15% more fire damage, lasts for 5seconds
Kamui – Gravity:
Orb Skills:
- Red Orb: Strike the enemy with an overhead attack, dealing 100/200/300(200/400/600) % physical damage. When landing a three orb combo, strike again with an additional attack dealing 200(400) % physical damage.
- Blue Orb: Release a burst of energy to defend yourself, unleashing a shield equal to 25/50/75(50/100/150) % of current defense. Additional deal 50/100/150(100/200/300) % physical damage to surrounding enemies.
- Yellow Orb: Take a defensive stance for 2 seconds, gaining 75% damage reduction. Retaliate against the next hit taken, dealing. 100/200/300(200/400/600) % physical damage in return. Additionally, recover 40/80/120 charged energy. If the attack button is pressed during the stance or no-hit is taken after 2 seconds, release a sword wave dealing 50/100/150(100/200/300) % physical damage instead and exit the defensive stance.
Active Abilities:
- Basic Attack: Deal a total of 395(790) % physical damage.
- Ultimate Skill: Charge your sword and unleash a burst of energy, dealing 800(1600) % physical damage.
- QTE: Deal 250(500) % physical damage, stunning the target. Additionally, decrease its physical defenses by 5(10) % for 6 seconds.
- Class-Specific Passive: Enemies take 10(20) % more damage when attacked by you, lasts for 5 seconds.
- Awakening: When entering the battle, get three signal balls immediately (only once per battle). It needs to be unlocked.
Passive Skills:
- Core: Gain 40 charged energy on every three-orb combo, up to a maximum of 120 energy. When the captured point is above 0/40/80, deal 3(6) % more damage. Additionally, lose eight charged power per second in charged mode.
- Leader: When team's health is above 70%, gain 10% physical damage.
- Passive 1: Gain one random orb when you successfully counter an attack, Cool down: 5 seconds.
- Passive 2:When your charged energy is greater than 60, take 10% less physical damage and deal 8% more physical damage.
- Passive 3: Deal 10% more physical damage when the shield is present.
Karenina – Blaze
Orb Skills:
- Red Orb: Normal Mode: Cross attack an enemy, dealing 50/100/150(100/200/300) % of physical damage. Fire Mode: Deals 75/150/225(150/300/450) % of fire damage.
- Blue Orb: Normal Mode: Summons machines that deal 10/20/30(20/40/60) % of physical damage. Fire Mode: Deals 15/30/45(30/60/90) % of fire damage.
- Yellow Orb: Normal Mode: Jumps towards an enemy, dealing 90/180/270(180/360/540) % of physical damage to enemies around. Fire Mode: Deals 135/270/405(270/540/810) % fire.damage.
Active Abilities:
- Basic Attack: Deals a total of 360(720) % physical damage. Fire mode converts damage to fire damage.
- Ultimate Skill: Fires a beam of laser on the ground that deals 100(200) % fire damage, leaving a trail of fire that deals 100(200) % of fire damage per second. It fills the fire bar fully.
- QTE: Deals 300(600) % physical damage.
- Class-Specific Passive: Damage is increased by 10(20) %.
- Awakening: When entering the battle, get three signal balls immediately (only once per battle). It needs to be unlocked.
Passive Skills:
- Core: 3 orb combos and ultimate will gain fire energy; when the fire bar reaches 50% full, you will enter fire mode. Basic attacks and skills get additional effects in fire mode and gain 10(20) % of fire damage increase. Loses 5% of fire energy per second in fire mode.
- Leader: When all three characters are different Classes, damage increase by 10%, attack-based characters gain an additional 5%.
- Passive 1: Gain an additional 10% in fire damage in fire mode.
- Passive 2: Skills gain a 10% increase in damage when in fire mode.
- Passive 3: Enemies damaged by ultimate receives 15% more fire damage, lasts for 5seconds
Lee – Random Number:
Orb Skills:
- Red Orb: Leaps forward and fires consecutive shots, each shot dealing 11.25/22.5/33.75(22.5/45/67.5) % of physical damage. Immune to crowd-control and stagger during the skill animation.
- Blue Orb: Fires a shock bomb, dealing 50/100/150(100/200/300) % physical damage and creates an energy circle. Enemies caught within the energy circle take 12/24/36(24/48/72) % physical damage for 3s. This skill has limited range and will detonate if the target is out of range.
- Yellow Orb: Leaps forward to kick the enemy before following up with a shot, dealing 90/180/270(180/360/540) % physical damage and marking them. An additional shot is fired when attacking a marked enemy, dealing 10/20/30(20/40/60) % physical damage.
Active Abilities:
- Basic Attack: Deals a total of 385(770) % physical damage.
- Ultimate Skill: Consume 100 energy to call in an energy cannon. Each shot fired by this cannon deals 200(400) % physical damage.
- QTE: Deals 300(600) % physical damage.
- Class-Specific Passive: Damage is increased by 10(20) %.
- Awakening: When entering the battle, get three signal balls immediately (only once per battle). It needs to be unlocked.
Passive Skills:
- Core: After a three-orb combo, the next red orb skill will have additional cannon shots, dealing 27.5(55) % physical damage.
- Leader: 15% physical damage and 10% movement speed increase to all teammates.
- Passive 1: Deal 15% more damage when attacking enemies within the energy circle.
- Passive 2: Deal 20% more damage to marked enemies.
- Passive 3: Physical damage is increased by 10% after a three orb combo. This buff lasts for 5 seconds and stacks up to 3 times.
Lee – Thermite:
Orb Skills:
- Red Orb: Rapid fires 15 bullets towards the target, with each shot dealing 8/16/24(16/32/48) % physical damage.
- Blue Orb: Shoots out an electric grenade towards the target, dealing 100/200/300(200/400/600) % physical damage.
- Yellow Orb: Shoots out a grenade towards the target. Detonates when landed, dealing 50/100/150(100/200/300) % fire damage and turn the area into a burning zone for 3/4/5 seconds, dealing 6/12/18(12/24/36) % fire damage per 0.5 seconds to enemies within the zone. Attacks afterward to enemies within the zone will have an additional 6(12) % fire damage.
Active Abilities:
- Basic Attack: Deals a total of 315(630) % physical damage.
- Ultimate Skill: Consume 100 energy and deal constant damage to your surroundings, dealing a total of 1000(2000) % physical damage.
- QTE: Deals 150(300) % physical damage to enemies. Enemies damaged will be electrified, receiving an additional 10(20) % physical damage, lasts for 5 seconds
- Class-Specific Passive: Damage is increased by 10(20) %
- Awakening: When entering the battle, get three signal balls immediately (only once per battle). It needs to be unlocked.
Passive Skills:
- Core: After consuming yellow orbs, the next red orb will have an additional explosion effect. Explosion: Bullets will explode when they successfully land, dealing 20(40) % fire damage
- Leader: Increase all character's physical and elemental damage by 5%
- Passive 1: Increase damage by 15% to enemies within the burning zone. Trigger at max one time per 0.1 second
- Passive 2: When not attacked, increase all damage by 15%, Cooldown: 10 seconds
- Passive 3:Increase damage of core passive by 20%
Liv – Eclipse:
Orb Skills:
- Red Orb: Liv commands her beam cannons to shoot once, dealing 100/200/300(200/400/600) % of physical damage.
- Blue Orb: Unleashes an energy circle, dealing 50/100/150(100/200/300) % of physical damage to enemies while healing allies for 20/40/60(40/80/120) % based on Liv's attack. It also increases Liv's physical damage by 8/16/24(16/32/48) %, lasts for 5 seconds.
- Yellow Orb: Shoots a black hole towards a destination, sucking enemies in. The hole lasts for 1/2/3 seconds; enemies in contact with it will receive 15/30/45(30/60/90) % of physical damage every 0.5 seconds. After that, the hole will explode, dealing 40/80/120(80/160/240) % of physical damage.
Active Abilities:
- Basic Attack: Liv continuously shoots her beam rays towards her target, dealing up to a total of 320(640) % physical damage.
- Ultimate Skill: Consumes 100 energy, Liv summons an ultra-energy cannon to obliterate her surrounding area for 2 seconds, with each shot dealing 35(70) % of physical damage.
- QTE: Liv emerges and flies the area with energy; allies within the area are healed for 10(20) % of Liv's max HP while enemies are damaged for 100% of physical damage.
- Class-Specific Passive:Increase healing effectiveness by 10(20) %
- Awakening: When entering the battle, get three signal balls immediately (only once per battle). It needs to be unlocked.
Passive Skills:
- Core: After any 3-orb consumption, the next Red Orb will trigger a barrage of beams, dealing up to a total of 400(800) % physical damage.
- Leader: Whole team's max HP is increased by 10%.
- Passive 1: After using your ultimate, gain 3 Blue Orbs.
- Passive 2: When Liv is not on the field, all allies on the field gain an increase of 10% physical damage.
- Passive 3: After using your ultimate, the whole team's damage is increased by 20%, lasts for 8 seconds.
Nanami – Pulse:
Orb Skills:
- Red Orb:Moves forward and thrusts the enemy with her chainsaw, deal 10/20/30(20/40/60) % physical damage, can be dealt up to 12 times. If it's a 3-orb, the damage will become fire damage instead.
- Blue Orb: Spins around and wind up, then hits the target with a heavy uppercut, deal damage three times, each time dealing 25/50/100(50/100/200) % physical damage. It also gains a shield based on Nanami's 5%/7.5%/10% max HP and super armor status, lasts for 5 seconds.
- Yellow Orb: Leaps into the air and somersault with her chainsaw, deal damage twice, each hit is 50/100/100(100/200/200) % physical damage, each hit will be 100(200) % fire damage when is a three orb combo and create a Fire Energy Halo, dealing 15(30) % fire damage. The halo can hit up to 12 times.
Active Abilities:
- Basic Attack: Slashes enemies with her chainsaw, dealing up to a total of 310(620) % physical damage.
- Ultimate Skill: Nanami dashes across a distance, all enemies caught within the dash take 450(900) % of fire damage.
- QTE: Nanami appears and spins around, dealing 240(480) % of fire damage to all surrounding enemies and also lowering their fire resistance by 5(10) % for 6 seconds.
- Class-Specific Passive: Enemies take 10(20) % more damage when attacked by you, lasts for 5 seconds.
- Awakening: When entering the battle, get three signal balls immediately (only once per battle). It needs to be unlocked.
Passive Skills:
- Core: After using her ultimate, Nanami enters Overclock status, converting all her normal attacks into fire damage. During this time, all enemies hit by her basic attack get their fire resistance lowered by 7.5(15) % for 8 seconds.
- Leader: Entire team's defense is increased by 15%, fire resistance is increased by 10% too.
- Passive 1: When attacking with basic attacks while in Overclock status, there's a 30% of chance to detonate enemies, dealing an additional 25% fire damage.
- Passive 2: After using your ultimate, gain super armor status. All damage received decreases by 20%, increases all fire damage dealt with enemies by 15%, and lasts for 8 seconds.
- Passive 3: After using your ultimate, increase all damage dealt by 15%, lasts for 8 seconds.
Nanami – Storm:
Orb Skills:
- Red Orb: Swings a slash, dealing 100/200/300(200/400/600) % of physical damage to all enemies in front.
- Blue Orb: Releases an energy ring that pulls in surrounding enemies, dealing 50/100/150(100/200/300) % of physical damage, lowering the defense of targets hit by 5/10/15(10/20/30)%. It also decreases physical damage taken by 10/20/30(20/40/60)%, lasts for 4/4.5/5 seconds.
- Yellow Orb: Swings around, slashing all surrounding enemies, dealing 100/200/300(200/400/600)% of physical damage.
Active Abilities:
- Basic Attack:Nanami uses her chainsaw to slash enemies, dealing up to a total of 360(720) % of physical damage.
- Ultimate Skill: Consumes 100 energy, disperse an energy barrier that negates all enemy attacks (works on all allies). The barrier will detonate after 5 seconds, dealing 500(1000) % of physical damage to all enemies within or nearby the barrier.
- QTE: Nanami does a whirlwind spin, dealing up to a total of 245(490) % of physical damage to all enemies and also knocks them down.
- Class-Specific Passive: Enemies take 10(20) % more damage when attacked by you, lasts for 5 seconds.
- Awakening: When entering the battle, get three signal balls immediately (only once per battle). It needs to be unlocked.
Passive Skills:
- Core: After any 3-orb consumption, use any number of Yellow Orbs again to hit surrounding enemies eight times, with each hit dealing 80(160) % of physical damage.
- Leader: Increase team's defense by 15%.
- Passive 1: Increase basic attack damage by 15% and energy regeneration by 20%.
- Passive 2: Upon casting your Core skill, decrease all physical damage taken by 30%.
- Passive 3: After releasing your ultimate, increase all damage dealt by 20%, lasts for 5 seconds.
Lucia – Dawn:
Orb Skills:
- Red Orb: Stay still and unleash 5/5/5 slashes. Each slash deals 20/40/72(40/80/144) % physical damage. When it is a three-orb combo, deal lightning damage instead. Immune to CC during the casting animation.
- Blue Orb: Attacks the enemy with three blades, dealing 40/80/120(80/160/240) % of lightning damage, enemies will then be pulled towards you, dealing 40/80/120(80/160/240) % of physical damage and marking them.
- Yellow Orb: Unleash a lightning zone, dealing 50/100/150(100/200/300) % of physical damage and marks the enemy. The zone will last for 3/4/5 seconds. Each second, the zone will deal 10/15/20(20/30/40) % of lightning damage to enemies within it.
Active Abilities:
- Basic Attack:Swing your swords around, dealing a total of 295(590) % of physical damage.
- Ultimate Skill: Consumes 70 energy and summons a series of katanas. They will deal an additional 12.5(25) % of lightning damage whenever your attack and cast a skill. The katanas last for 15 seconds. When cast again during ultimate, refresh the duration.
- QTE: Deals 300(600) % of physical damage.
- Class-Specific Passive: Damage is increased by 10(20) %.
- Awakening: When entering the battle, get three signal balls immediately (only once per battle). It needs to be unlocked.
Passive Skills:
- Core: When attacking marked enemies, there is a 25%/50%/75% (depending on how many marks the target has) to trigger a lightning strike, dealing 30(60) % lightning damage.
- Leader: Assault-type characters gain 10% more attack.
- Passive 1: Gain 20% more lightning damage when within the lightning zone.
- Passive 2: Lightning strike deals 20% more damage.
- Passive 3: 15% increase to all damage after unleashing Ultimate for 5 seconds.
Conclusion:
The tier list and the ability of players have been mentioned above. You can choose any character going through the tier and ability list that has been mentioned in this article above.You can also check out our Punishing Gray Raven Game Guide and tips.